elaborate, please, because this sounds so bizarre.
Are they bundling an entire web view and then interfacing it with their game engine? Not only is the tech conceptually weird, I can't think of too many AAA games that have very complex UIs other than maybe the CK series.
Yes, it was two Svelte apps. One for the menus and one for the in game ui/hud elements. Things like health bars, reticles, ability timers, etc.
The interface between the game engine was designed to be as decoupled as possible. The UI could run in a browser with a mocked game underneath it, which allowed the UI devs to iterate very quickly. This also has the advantage of allowing UI to be built before the game had a feature implemented.
elaborate, please, because this sounds so bizarre.
Are they bundling an entire web view and then interfacing it with their game engine? Not only is the tech conceptually weird, I can't think of too many AAA games that have very complex UIs other than maybe the CK series.