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Another fascinating look into text on computer screens is this article: https://gankra.github.io/blah/text-hates-you/. Just goes to show that text rendering is actually absurdly complex, unless you drastically restrict the problem space.



This sometimes makes me think we're still on the skeuomorphism phase of text. Its more and more complex to render realistic looking with proper illumination and textured faux leather for your UI until until you just admit you're rendering a ui on a screen and then you're back to colored rectangles. We're still trying to render ideas and words resembling handwriting and print press characters, until we embrace screens and render arial and images or even monospaced fonts which are perfectly readable (I do that all day long on my code editor)


And then comes unicode and all the simplicity is gone again as the rest of the world uses more than 26 letters.


> until we embrace screens and render arial and images or even monospaced fonts that are perfectly readable

This is part of what I meant when I said "drastically restrict the problem space".




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