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> Which is to say roughly the same size as all iPhones before the X (and larger than the brand-new Mini!)

This isn’t about physical size, though; it’s about screen resolution and aspect ratio.

> iPhone 12 mini: 2340×1080 @ 476dpi

> iPhone SE 2020: 1334×750 @ 326dpi

Yes, the 12 mini’s screen is 5.4” while the SE’s screen is 4.7”, but if the SE had the 12 mini’s DPI, it’d have a workable, modern-ish resolution. (Note how the OP never complained about how these apps look on the 12 mini. They look fine on the 12 mini.) The SE 2020 only ended up at the “outdated” resolution of 750p because its pixel density didn’t keep up with the times; not because it’s small per se.



It’s not really useful to talk about DPI/PPI of the screen in an iPhone. The 12 mini uses 3x scaling, the new SE uses 2x. According to [0], the logical resolution is 360 × 780 for the 12 mini and 375 × 667 for the SE. Sometimes, Apple used tricks such as running the OS at 3x and then downscaling it a little [1]. That said, since the SE is meant to be a hardware upgrade with the old size/form factor, some users would not be happy seeing smaller text on the new phone (compared to their old iPhone 6/7/8).

[0] https://iosref.com/res [1] https://www.paintcodeapp.com/news/iphone-6-screens-demystifi...


My mistake; I made the assumption the Mini would be smaller

Still, the point remains that lots of people are rocking an iPhone older than the XS (the 9 came out at the same time as the X) and would have these same problems


You're correct; I myself still have an iPhone 8. But I tend to think of problems I experience on my iPhone 8 as "being gradually left behind by an ecosystem that has moved on", rather than as "not being supported." (Like how it feels to try to use Windows 8.1 in 2021. It’s not technically End-of-Life’d... but do third-party devs even mention it on download-page compatibility lists any more?)

With an iPhone 8, I know I'm the one "at fault" at this point for sticking with this device, stuck on the wrong side of an inflection point in screen size/resolution from the introduction of "edge" displays all across the ecosystem. I might expect Apple themselves to tune their first-party apps for my device for as long as they claim to support it; but I don’t expect App Store devs to do so. They’re shipping cross-platform designs on a tight schedule, for screens that are almost-exclusively twice as large and high-resolution as mine.

The iPhone SE case is more concerning, because it's still for sale at the Apple Store. This means Apple is claiming it's fit-for-purpose for at least some use-cases. (Maybe that claim doesn't extend to "running apps from the App Store", though.)

I feel like, at this point, the SE is almost the same as the iPod Touch—it's not a thing you get to take advantage of the Apple app ecosystem; it's more a thing you get to either use Apple's first-party apps for basic use-cases, or because it's a very cheap automated development smoke-test deploy target (roughly the iOS equivalent of a Mac Mini.)


The iPhone SE 2020 and the iPhone 8 have the exact same screens. So it’s not your fault, it’s the lazy developers’ who can’t be bothered to sit down with the Simulator, click through the app, and fix at least the most basic glitches.

> The iPhone SE case is more concerning, because it's still for sale at the Apple Store. This means Apple is claiming it's fit-for-purpose for at least some use-cases. (Maybe that claim doesn't extend to "running apps from the App Store", though.)

Nah, Apple’s marketing copy [0] says:

> We put the brains of iPhone 11 Pro in the body of iPhone SE. Our A13 Bionic chip is built for speed. So everything feels fluid, whether you’re launching apps, playing the latest games, or exploring new ways to work and play with augmented reality.

(Also, a smartphone without third-party apps is quite useless for most users.)

[0]: https://www.apple.com/iphone-se/




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