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They all need to be drawn in the same direction of the demo. If I draw them in the opposite direction ( example the circle instead of counter-clockwise, I draw it clockwise ), another shape is recognised:

Triangle -> Delete / Caret

X -> Delete

Rectangle -> Caret

Circle -> Caret

Check -> Right square bracket / Arrow

Caret -> V

Zig-zag -> Zig-zag

Arrow -> V

Left square bracket -> Right square bracket

Right square bracket -> Left square bracket

V -> Caret

Delete -> X

Left curly bracket -> Right curly bracket

Right curly bracket -> Left curly bracket

Star -> Left curly bracket / Delete

Pigtail -> Delete



When I was a teenager playing Dr Kawashima's Brain Training on DS, I had to completely change how I drew my 9s in order to get it to recognise them (it turned out I started in the wrong place for it to recognise the number).

I only played that game for a month or two, but it stuck with me and now more than a decade later I still draw my 9s differently.


Well, it's not magic. It probably recognizes direction of strokes. I imagine that you can start from scratch and train both directions to be valid, but then you will find more mismatches.




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