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How do they have so little done after so long? And with so much money? I understand game development is very difficult but I don’t think games normally take over 10 years to make.



There has been an absolute mountain of work done on Star Citizen, it's just not in the areas you would expect. As far as I can tell, all the money went into building an engine that generates more money which in turn allows the project to drag on, with all other considerations being secondary.

That doesn't mean they're not working on an actual game (or games), but it follows that almost all the effort goes into the in-game asset sales funnel. Creation of new assets and selling them.

What you and I would likely consider core parts of game development, namely focusing on technology and gameplay, has never been a priority except in short bursts. But even during those short burst of priorization, development seems to have been hampered by duplication of effort, incompetent programming, and absent project management. Judging by what's being accomplished, the often-repeated reasoning of "it's just very complex and ambitious" is not enough of an explanation. On top of this, I believe there is actually a disincentive of making gameplay progress too quickly, because much like many SV startups there is probably more value in keeping the unicorn phase going.

That being said, I don't think SC is a scam. It's just a victim of its overall design in some respects, while continuing to be very successful financially.


>Judging by what's being accomplished, the often-repeated reasoning of "it's just very complex and ambitious" is not enough of an explanation.

It's not. You grow your game organically and incrementally and release early if it is too complex to be ready at launch.


Because they're redoing large chunks of the game every few years when the stuff already in is decided to be obsolete.

There are items on the progress tracker for replacing the rendering engine even now. It's insanity.


Maybe from the fact they have a bespoke custom progress tracker? Seems a lot of time's been spent on looking good on paper.


Look at the times on some of that stuff too. 5 weeks for one dev to make a tool to close old JIRA tickets? WTF?




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