Jumpgate scratched the itch years ago and I was hoping this game would too. But its just not really a game yet.
Star Citizen is pretty much the proof that unlimited resources is not necessarily a good thing for a project. Constraints can help keep things focused.
It's probably the worst and most notable example of scope creep I've ever seen. They could have released a game years ago, but instead they chose to keep piling things on, then realizing their game is already outdated before release so back to the drawing board.
Massively mismanaged project, and not just because it was overfunded.
Star Citizen is pretty much the proof that unlimited resources is not necessarily a good thing for a project. Constraints can help keep things focused.