Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

This is a question of gameplay. You could build entire games around escaping from prisons that people would totally enjoy playing. There have been far simpler ideas that people play even after a decade. Heck if you do it the right way I could see players want to go to prison just to play the escape thing.

So there is nothing inherent to the topic that makes or breaks this. On an very abstract level it is something that forces you into a different kind of gameplay as a punishment. Whether that different kind of gameplay is engaging or boring is a different can of beans.




I disagree. If it's a rewarding experience, then it's not a punishment. The difference is between making prison break levels, and actually implementing a prison system as a player punishment. The goals are conflicting. In general forcing a player to do content they don't want to do is not good.




Consider applying for YC's Fall 2025 batch! Applications are open till Aug 4

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: