Absolutely agreed. The other big example I can think of is Kojima, one of very few game directors I personally consider a true auteur. I just wish he still has people around him that could tell him, "So the player defeats the boss, learns about her genuinely heartbreaking tragic backstory as victim to vicious war crimes, and then... takes photos of her in lingerie? While she walks around and makes suggestive poses? Is... Is that really the tone we want to go for at this point?"
It's a shame, considering how on-point a lot of the messages in his earlier games were (the speech by the AI on the role of automated systems filtering human knowledge to "create context" out of endless junk data streams - in a game that came out in 2001! - always sticks out to me), even if sometimes his actual scientific knowledge was a bit shaky. (You know why Solid Snake never lost his full head of hair? Male pattern baldness is a dominant gene!)
It means what that guy was saying was wrong, so yes, what I said is better if you value the truth over incorrect statements. Next time think about thanking people who try and help you understand context
>Or it was a way to sneak something inappropriate while pretending it was a reference.
I agree with the first point - but dont understand your second point. A reference to what? I don't understand
>I mean, neither of us chatted with the creator about it so don't act like you know it for a fact.
Know what for a fact? It's a well known easter egg - have you actually played the game? Im getting a feeling you haven't.
>Also, "next time do X", really? Gave me a good giggle at least.
I was just giving you advice as if you were a younger me, it is not a personal attack just unwarranted advice, not sure why you would laugh. I mean't no disrespect in any case. I think its good to talk to people with counter arguments and I appreciate it. I just wish you didn't keep making points I don't quite understand and then moving onto another one - such as "talking with Kojima" himself is the only way to resolve any of what I believe are straight forward points.
But I appreciate your time in replying. Im just trying to avoid coding a particularly thorny issue in my hobby project.
Nope, I admit I didn't. But I got told by several of my acquaintances, then watched a few videos and I have to admit I wasn't won over -- quite the opposite in fact.
But I get your point, easter eggs are being put in games all the time, that's true.
> I was just giving you advice as if you were a younger me
Sounded like that to me as well but still, no hard feelings. :) I just don't take kindly to anything said that sounds condescending.
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As for our discussion, I am sharing an empirical historical observation. I am not an avid gamer in general -- even though I was there where Diablo 2 and StarCraft 1 came out and I played them in the computer clubs I was frequenting... very long time ago, at least two decades now. I also played Quake 2 and 3 a lot to the point of almost being a pro and winning a few tournaments.
But again, I never was a hardcore gamer in the meaning of playing 100+ games over a course of a year or two, for example.
I did give a good amount of games a fair try however and Kojima's games always struck me as made by a person who just wanted to surprise the consumers of his media -- and coherent story and engaging universe be damned in the process.
Maybe I am too big of a fan of logical and coherent story universes -- could be the case.
But "Death Stranding" for me was a final nail in the coffin. I watched a playthrough and while it was moderately pleasant to consume it passively, the premise is absurd -- dead people turning into nuclear bombs, guys living like spiders, couriers addicted to the rush of delivering packages, and let's not even mention the baby in the bottle or the Lovecraftian monsters the protagonist encounters here and there. Oh, and the protagonist was immortal if I remember correctly? And yeah, a government conspiracy, nevermind that most of humanity is gone and there's no need for it -- although that part I can somewhat understand and maybe justify, since at my age I lost all faith in people and I know that power corrupts and that some people would literally destroy the world just so they can have the last word.
Most of what was in the game felt very... out of place. It's like Kojima threw a dice on each story / premise element.
I enjoy and appreciate artists that try to be unconventional. But my opinion -- and I of course I am not going to claim that my opinion is a fact -- is that his shtick is shock value and randomness. I get it how that can be appealing for people who consume mostly the same stuff all the time but I'd personally grow tired of it at the middle of his second game.
Thank you for the long reply and admitting you hadnt played the game - careful forming opinions from frens ( I disagree with most of mine usually). Im sorry I really had to skip the mid portion of your comment,as you were talking about possible "spoilers" in death stranding - which is a game I havent played yet. It could be terrible I have no idea. I do recommend though that you play metal gear solid 3 snake eater, its just fantastic. I dont believe you can understand the depth of the worlds kojima creates unless you try it. I too stopped playing metal gear solid 2 - I found it too boring. However MGS 1 and 3 were just incredible. Such great characters. Thanks again, lets touch base if/after you play it. I still have to try MGS5 but I know the story line was ruined my Konami before he got fired/quit.
>I just don't take kindly to anything said that sounds condescending.
It's not something that I tend to witness - are you sure people aren't just trying to help generally ( that is the way I tend to take it when it happens )
>Maybe I am too big of a fan of logical and coherent story universes -- could be the cas
Ah ok I see - thats kind of interesting - can you recommend anything? I havent played games in ages
I might not be very constructive about it but for years I can't understand what's so different or interesting about the guy. His main goal seems to be randomness. He is so desperate to be different. And of course, he's not.
It's a shame, considering how on-point a lot of the messages in his earlier games were (the speech by the AI on the role of automated systems filtering human knowledge to "create context" out of endless junk data streams - in a game that came out in 2001! - always sticks out to me), even if sometimes his actual scientific knowledge was a bit shaky. (You know why Solid Snake never lost his full head of hair? Male pattern baldness is a dominant gene!)