Can someone tell me what the company Panic is all about? I've seen their (neat) building in Portland. And the Playdate sounds cool. That's all I know about them. Is there more?
I heard about them first in 2010 because of their super stylish Mac apps: Coda (a text editor focused on HTML/CSS) and Transmit (an FTP/SSH client).
Since then, they kept a low profile, doing unrelated things like the popular game/walking-simulator Firewatch, the “Untitled Goose Game” for the Nintendo Switch, releasing a Coda rewrite, and now this retro-surprise-console
Portland, OR software company that builds stuff for Apple products that started in the late 90s. It got its start with Audion, one of the first music players for classic Mac OS (their competitor SoundJam was acquired by Apple and turned into ITunes). They're well-known for making high quality, highly polished native Mac apps like Transmit and the Coda/Nova text editors, as well as publishing games like Firewatch (Campo Santo) and Untitled Goose Game (House House).
I absolutely loved Firewatch, and the second playthrough with the audio tour tapes scattered throughout the world was just as enjoyable.
I recently learned that Campo Santo (the studio that made the game) was planning on making another game in a similar style called In the Valley of Gods, but then found out later that they were bought out by Valve, and shortly after that development of the game was put "on hold" —and that was in 2019. That game is as good as dead. What a letdown.
Firewatch was amazing but Campo Santo and some of its alums didn’t exactly foster a “shipping” culture. They’ll fit in well at Valve. (I write this with love and a bit tongue-in-cheek! They’re all amazingly creative folks.)