Awesome. Have actually been looking for precisely this kind of data for potential use in a game that we're currently developing. Thrilled to see what appears to be a solid API too, going to dive right in.
One thing I don't see mentioned, or I may just be unfamiliar with the terminology (and haven't dug much into the docs yet), is how exactly the 'map data' API (ie not the point-location API) works/what format the data is returned in, or if it's more expected to be used as an "embed".
My ideal, based on our current code/implementation thus far, would be to be able to supply a lat/lon coordinate bounding box & have it respond with the data in GeoTIFF format with multiple bands, one for each "data-set".
If anyone at Windy is here & might potentially be interested in discussing our game & the game's use-case for the data, please definitely feel free to reach out -- email in profile. :)
There are already games that use live wind data (see e.g. virtual regatta). They source data directly from NOAA/GFS rather than from an aggregator like windy
One thing I don't see mentioned, or I may just be unfamiliar with the terminology (and haven't dug much into the docs yet), is how exactly the 'map data' API (ie not the point-location API) works/what format the data is returned in, or if it's more expected to be used as an "embed".
My ideal, based on our current code/implementation thus far, would be to be able to supply a lat/lon coordinate bounding box & have it respond with the data in GeoTIFF format with multiple bands, one for each "data-set".
If anyone at Windy is here & might potentially be interested in discussing our game & the game's use-case for the data, please definitely feel free to reach out -- email in profile. :)