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IIRC it used to behave that way and people used a lot of underground belts to compensate for this since underground belts would move as one.


At one point, very early on (around 2015), the game fully simulated "physics" for each item on a belt. If positioned in certain ways, inserters would place items in the center of a belt and they'd form a lane down the middle, blocking items from being placed on either side. I think they'd even stay that way through splitters.

The modern game is a lot more restrictive in terms of how items can be laid out on belts. (This is a good thing. The old behavior was often unpredictable and hard to control.)


That must have been really early, I bought the game right at the start of 2016.... and now I just realised my 2111.8 hours equates to over an hour a day since then. In that time, I've been a single dad the entire time time and studied an entire undergraduate degree while working full time and still squeezed in that much Cracktorio


Early 2016 was the initial Steam early-access release.

I bought in late 2014, pre-steam. I also have a late 2013 email referencing Factorio - a RimWorld project update giving a nod to "Other interesting games you might want to check out"!

Early 2013 was the initial Indiegogo campaign. While the sprites looked much different then, many of the machines and mechanics appear to have been fundamentally in place even way back then - from robots to cars to inserters to belts.

https://www.youtube.com/watch?v=V1qOCAM9Syw


I decided to check when I did. Apparently 2014-09-09.

Well worth it to get my name into the game. https://i.imgur.com/RftBXWG.png


Nice. Probably the most commented on name in the game, I don't remember most of them but have seen this one referenced in reddit threads etc.


I think the "is on fire" is more commented upon. (which is the one that inspired me to choose the bees)


One of the very few games I bought somewhere else that gave me a free steam key when it moved to steam. Still gives me warm fuzzies a half decade later. Can't say the same about satisfactory.


I've been a single dad the entire time ... and still squeezed in that much Cracktorio

First of all, I applaud you for squeezing that much into your life. I honestly think that's awesome.

re single Dad and Cracktorio: my wife calls it Divorcio. So I see how those go together. :)


Wow. And I thought my 800+ hours was a lot :)


I also remember if you had 1 belt side loading onto another belt, and the item frequency lined up just right, items on the main belt could catch those on coming in from the side belt and push them along. This resulted in items hanging off of the side of the belt, still making their way through the factory.




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