Even the 13-25 year old males who are excited about this will tire of VR quickly. VR is comparable to 3-D movies and televisions, exciting the first few times you try it but once the novelty fades you just don't care enough about it.
Sounds like you're speaking from experience here, so it's not for me to tell you you're wrong to feel that way.
But from my POV, we've started using VR for work meetings/social gatherings (we're a remote company, myself in Spain, the majority in SF), and we've been able to achieve a level of rapport with each-other that's just not possible via a webcam.
Nobody is forcing us to use this tech. If we all happened to agree that it was annoying or "super weird" then we would just opt out.
Fact is, that for now it feels valuable enough for us to keep using it (more so for social 'hangouts' than for things like stand-ups, which we still do via Zoom and where we can be as authentic and vulnerable as we like)
How many people participate? Doesn’t seem like it would scale outside a small group. Once you get past that size, it becomes a clique and thus corrosive to team building. A small group will have a wonderful time, everyone else will resent them. The company will then crumble or become something different entirely
Even if all the novelty fades away, you'll still be left with a gigantic virtual TV that you can carry everywhere. VR gaming doesn't need to succeed for AR/VR to be able to replace every display you have.
It will still need some resolution improvements to replace a 4k display, but the latest headsets are already getting pretty close to replacing a 1080p display. And of course that isn't limited to one 1080p screen, it's all virtual, so you can have a tripple screen setup, a big cinema screen or whatever else you want.