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skohan
on Nov 23, 2021
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Low overhead C++ interface for Apple's Metal API
What's the pain point here? Can't you go HLSL -> SPIR-V -> MSL with SPIR-V Cross?
_eojb
on Nov 24, 2021
[–]
Yes... do you know how long this takes for, say, a modest 100k shaders?
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