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>These days it seems like addiction mechanisms, getting people to spend more money, obsessiveness with graphics over gameplay, etc.. are ruining everything.

Couldn't be further from the truth, especially when it comes to Street Fighter... People complain about microtransactions today and don't even think to consider that the original microtransaction was the arcade machine. Games back then were specifically designed to extract a certain amount of money per hour from players and their difficulties were adjusted to maintain that rate.

It's never been better to be a game developer then today. The number of platforms available to you, distribution options, variety of studios/publishers are much greater today than ever before.



> People complain about microtransactions today and don't even think to consider that the original microtransaction was the arcade machine

I couldn't disagree more. The arcade machine did not feel like a microtransaction at the time. We were glad to spend the coins on them. Now, even with presumably much more funds than when we were kids, the microtransactions feels very exploitative!

If people "dont even think to consider" then that means there isn't much of a similarity




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