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> You need to get ahead of induced demand, otherwise you city isn't meeting the needs of the people who live there.

Well, there's an annoying edge case that must be considered as well. In some cases, "induced demand" is "stealing demand from somewhere else".

Lets say you have Town Foo and Town Bar. If you build a highway to Foo, all the additional traffic might be "stealing" traffic from Town Bar and benefiting Town Foo. Especially if people emigrate out of Town Bar for closer housing to Town Foo, you didn't really improve the lives of anyone. You just caused everyone to migrate over.

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Ideally, you want to build highways / roads / transportation in ways that benefits people, and causes the least inconvenience to other towns.



Only if town bar isn't a place people want to be. I call it a good thing is bad towns die.




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