I don't exactly agree. Sure end users don't care about implementation directly. But simplicity of implementation does affect them indirectly. Go is already over 10 years old with maybe many more years ahead. All code bases rot. I think the simpler the implementation, the easier it is to cure rot and code smells which hopefully means Go has a long life as the implementation becomes easier to work on over time. While user's maybe don't care, it does impact them.
You can make the same argument about CPUs. Modern CPUs are horrendously complex. But nobody is asking to remove, say, out-of-order execution on simplicity grounds, because that would hurt users and cost millions of dollars at scale for no reason other than engineering aesthetics.
It's only in a few areas, like programming languages and operating systems, that we're obsessed with simplicity, and it makes little sense to me.
Branch prediction is a CPU "complexity" that got us in to some amount of trouble.
I don't see simplicity as a "virtue", as such: it's all about the ability to reason about a system. The more complex it is, the harder this becomes. This makes it harder for implementers to work on it, and harder for users to figure out what is going wrong.
On the other hand, complexity often offers useful enhancements such as features or performance. There is some amount of tension here, which is hardly unique to software: you see this in, say, tax systems, regulation/law, design of cars and all sort of things, etc.
I'd say it is probably because we are all worst at writing code than we'd like to imagine. So writing necessarily complex code, especially in a FOSS compiler or system, makes little sense since some day someone else is going to have to step in and learn it.