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Simplicity of implementation also contributes to Go’s fast compile times, which is a different sort of performance. Trying to find a sweet spot between “slow” interpreted languages and “fast” compiled languages with long compile times (e.g. C++ template hell) is a worthy goal.



I think multi-profile compilations is much better - have a really fast debug build that hardly does any optimizations, and a release one that can take whatever amount of time but will be really optimized.




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