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But then... what’s the incentive to build a platform?

This is the part I don’t get. Use web3 to build your game, but you own no users. I get the value prop for users (in theory), but what is the value prop for developers?



> you own no users.

There used to be a time where people made money by providing actual products and services, not by locking users into a platform and exploiting them.


For multiplayer video games, this has essentially never been true.


Yes, there was. E.g, I remember playing Nascar online with school buddies via dial-up. There was no DLC, no extensions, no pay-to-win. You bought the game once, and you played it forever.


Ah, okay, fair. I don't think anyone is super interested in a return to only direct-connect multiplayer. Third-party server browsers showed up in a hurry, to be quickly superseded by much better in-game server browsers, with official servers being preferred, to cut down on cheating.

And especially if you want any kind of global ranking to ensure reasonably fair skill levels for matches, you're going to need a centralized service.

Imagine a game like Valorant without any central server. It'd be a much different game, a lot less user-friendly. And some people would go for that, because it would appeal to their moral sensibilities, and more power to them. But it would get destroyed, market-wise, against actual, centralized, user-friendly Valorant.

That's not theory, that's history. Players demanded games have good server browsers, good official servers, and good match-making, and games that didn't provide that suffered.


What you are talking about does not require locking users into the platform. It's totally okay to offer a service with your product, as long as it doesn't lock you into it.




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