> How about an open royalty standard for selling in-game music as part of an indie racing game (and by purchasing the in-game music, I get a portable copy that can be integrated in any application)?
That’s a cool idea but I’ve no idea why you would need a blockchain to achieve it.
The music owner would surely be a gatekeeper in either a blockchain-based or blockchainless solution because they would want to vet that the service providers were properly respecting the rights token. And whether or not the standard is open or proprietary seems orthogonal to whether a blockchain is involved.
That’s a cool idea but I’ve no idea why you would need a blockchain to achieve it.