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Maybe it's because the technology isn't meant for being used as a storage medium for 'world logic" and the games that try to utilize it in this manner will be both expensive and terrible... so I give game dev studios and VCs enough credit that they have the common sense not to do stupid things that will fail miserably.


At least you are not talking about assets anymore. Yet:

> technology isn't meant for being used as a storage medium for 'world logic"

Au contraire. Perhaps a better terminology would be "world state", which is exactly the function of blockchains. It's not about the game data. It's just the "save file" for the users. And only about the data that needs to be shared and agreed upon all users.

> the games that try to utilize it in this manner will be both expensive and terrible

Why? There are scaling solutions to handle with this. State channel technology is quite appropriate for this scenario. Or highly specialized roll-ups for the different types of games. The "world state" would be secure in the blockchain, but all the complicated interactions could be done off-chain.

> they have the common sense not to do stupid things that will fail miserably.

Please, go tell that to the execs at Animoca Brands: https://medium.com/star-atlas/animoca-brands-joins-star-atla...

Mind you, I am not saying that this game specifically will be a success. I am also never going to claim that all future games are going to be "on the blockchain". What I am saying is blockchain tech brings disintermediation, and that opens up the possibility of having games not controlled by any single entity.




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