The key is making the "game" the easiest way to get teams to do what you want done: A/B testing, TDD, etc.
Once you've built in that institutional muscle memory, you can deprioritize and move on to other things.
The key is making the "game" the easiest way to get teams to do what you want done: A/B testing, TDD, etc.
Once you've built in that institutional muscle memory, you can deprioritize and move on to other things.