I've always been a fan of Lua and how well it is designed. I wanted to try myself to implementing something similar in Rust.
This project is still a Work In Progress, but I'd love some feedback from more experienced Rust devs.
My current implementation is very naive and probably do too much allocations.
Yet, I think this can be a huge plus for the ecosystem to have a GC-less interpreted language similar in design to Lua.
What I especially like about Lua is how it is easy to interface it with C / C++, so that is the first thing I copied: the ability to interface easily with Rust code.
I've always been a fan of Lua and how well it is designed. I wanted to try myself to implementing something similar in Rust.
This project is still a Work In Progress, but I'd love some feedback from more experienced Rust devs.
My current implementation is very naive and probably do too much allocations.
Yet, I think this can be a huge plus for the ecosystem to have a GC-less interpreted language similar in design to Lua.
What I especially like about Lua is how it is easy to interface it with C / C++, so that is the first thing I copied: the ability to interface easily with Rust code.