One of the things that keeps me just pottering about inside GTA V is just how good Rockstar's map is. It's a brilliant piece of design and tonally perfect too, whereas I'd say something like Night City is well designed but the wrong kind of cyberpunk.
The wrong kind? That's a bold claim. It was developed with the design oversight of Mike Pondsmith; based on lore, maps and art from his original source material.
I've never played Fortnite, but I just got a perfect score (without time limit) there. The Fortnite map designers did a really good job at creating varied biomes and recognizable landmarks.
Depends really. Early season maps (Chapter 1 Season 1-4) had barely any changes and they were all the same green forest-y style, so it's much harder to guess just based on the geography and flora.
I recently got back into playing GTA V (Well GTA Online really). On the one hand I wish that Rockstar would put out GTA VI and set it somewhere like Vice City again, it's clear that GTA:O is their cash cow and they don't want to give it up and ties into some generally scummy behavior from Rockstar/Take2 Interactive (devs and publishers of GTA).
On the other hand though, for a game that is nearly a decade old, it has aged like fine wine. You would think a game that is nearing a decade old would start to decline in popularity but with the constant updates, it almost feels like an RPG or an old school MMO nowdays, and content updates as well as general graphical updates for new generation consoles make this game look like it came out just 2-3 years ago.
I reinstalled it using Wine last year. It ran well (only the cheat codes didn't work), but it didn't really transport me back to my youth the way I expected it to (I played it a lot at the time, so thought it might the way other games from my childhood, like King's Quest VI, do) and I grew bored of it after a day or two.
I was kind of hoping for a mix of different GTA games, but GTA V makes sense. I'd love to play a San Andreas version but I'd probably only do well on the initial island.
I don't play GTA and I was able to get a decent score by just correlating the visual features with the outline of the map + prior visual references from previous rounds.
Someone should create an arbitrary environment generator and render the 3D image + map outline. I could totally see a variant of GeoGuesser for unknown worlds. That would be trippy.
For me the same, plus I have visited LA, which also helped. But I like the idea of a procedural generated GeoGuesser. Maybe in Minecraft worlds? Although you do not have roads, which makes it a lot harder
15k points without movement (not disabled, just not used, don’t know if that matters for points) on first try, best 53m off. I guess I actually know GTA V better than the real world :D
Maximum always seems to be 5k points, played two rounds on Hard and Medium. Hard is a bit goofy because you might just look at a hill roadside and that's pretty generic in GTA. Closest was 2m. Worst 1200m in the hills. I actually think there is no real place that I know as well as Los Santos, and I haven't even played GTAV for years.
Real places are more difficult because they change over time. And some of them seem just as full of seemingly copy/pasted objects as the games... (or worse? Games have come a long way since the ubiquitous crate, on the level of production standards of GTA they probably go deep on generative variations)
Someone should do this but for Halo. And every shot is one of those angular Forerunner structures with Covenant/Flood everywhere. That'd really narrow it down...
24955 points on my first attempt. I think my worst one was about 60 metres off. Probably couldn't have done as well if you gave me one for my local area within a 5 km range of me.
I flew my partner across the planet to propose to her in New York City, shortly after GTA IV. There was a bit of a stumble early in the trip when we were walking somewhere in Manhattan and I blurted out that it was all so incredibly familiar. Then excitedly told her that this exact spot was where I'd murdered a helicopter pilot and got into a massive shoot out with police. From that point on, I'd randomly laugh at various other locations we walked through, remembering other crazy GTA capers.
I'd say it's an excellent port. I'm only playing casually using a game controller and was able to complete all missions.
My favorite pastime is using the Monster Truck to drive over the edge of a car waiting at some crossing. If you do it the right way, the car will bounce up in the air 10s of meters and catch fire when it comes crashing down. If it lands in a good spot, the final explosion will set surrounding cars on fire creating a chain reaction. Presto, multiple explosions without getting pinched by the police.
> I had no idea this exists
Yep, discoverability in the AppStore is abysmally bad.
I initially thought this wouldn't work, since you can't take pictures in all directions simultaneously in GTA V, and moving the camera in different directions might add artifacts from moving objects and/or cause items out of view to despawn entirely.
A Google streetview car can take pictures of all directions simultaneously, thus avoiding the "stretched dog" or "double person" panorama problems that can happen from stitching shots together. And things tend not to despawn in real life, though there are plenty of examples of anomalies on Google maps.
It turns out you can follow the same car over a long stretch of road in this GTA Geoguessr, leading me to believe your intuition is correct.
It might be possible to automate taking the screenshots so that a single hit of a key will quickly move the camera while taking overlapping scerenshots, reducing the amount of moving artifacts.
We are seeing in Germany an increasing numbers of Vehicle-ramming attacks[1]. Some of them were committed by people that were mental ill, some of them were used to play GTA hours non-stop. The question that a friend raised and I forward to HN: Do you think that GTA can be a bad influence for people which have problems distinguishing virtual from reality? There are any known studies in that direction?
EDIT:
To people down-voting me like crazy, I'm not saying that games make normal people violent. Just observing the fact that we always had mental ill people and we always had cars, but none had the idea to drive it in the crowd back in the days. My friend is a professional psychologist working in a
psychiatric facility in Germany.
> Just observing the fact that we always had mental ill people and we always had cars, but none had the idea to drive it in the crowd back in the days
Unstable people were driving recklessly and with homicidal intentions decades before the videogame industry existed. Road rage was a thing in the 19th century.
> In 1854, a satirical article describing a hell-bent railroad engineer named "Joe Smashup" intentionally ramming other locomotives appeared in U.S. newspapers