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Oh hey, YCS18 batch mates! Nice to see you there!

This looks awesome, could be super helpful for synthetic data generation, for a lot of industries including mine (drones). The UE compatibility is a very good selling point, and the procedural nature is also a good selling point (less overfitting of neural nets trained on a limited set of tree models)



>Oh hey, YCS18 ...

Thanks for this! For the last couple years I've occasionally wondered "What was that tree rendering startup in YC a few years back?" and could never find it. Was starting to think I'd imagined it.


As far as I'm concerned, I would absolutely love an immersive game where I can just walk around, plant trees, and see them grow.


That is a good idea for a game!


Note: Vaguely related to part of the book The Overstory.


Hi! Nice to see you on here! Yes that is an interesting application for synthetic data generation that we plan to look into - I will contact you when we head down that path!


FWIW, Many people use UE for synthetic data generation, so a plugin that generates trees to add in UE scenes is already super useful for that use case.




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