Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Except no one use it for any serious games. Godot is praised there and there on HN but in the real world of making games most people don't know about it and certainly won't use it. atm it's good a indie engine.

Edit: the downvote party is there, where are the game built with godot again?



I'm in the real world of making games and I spent 3 months evaluating Godot. I really wanted to like it. I found several critical problems and raised them with the core developers who did not take them seriously.


Can you summarize what the problems were?




TL;DR: IDs of destroyed objects are reused for new objects, which breaks the function for checking that an object still exists. Fixed in debug mode but not in release.


It's fixed in the master branch since 2020, and is therefore fixed in 4.0.


People were still talking about it in mid 21.

Makes me wonder what else they "fixed" by changing the behavior in dubug builds and letting it crash in release.

You have to be able to trust the foundation you're building on.


Sonic Colors: Ultimate is the highest profile title to date. (Though Godot is only used as an interface layer, the gameplay isn't built in the engine.)

Cruelty Squad and Luck Be a Landlord are both respectable indie successes.

There are probably some successful mobile titles. And it's also used in slot machines and gambling games.


> Cruelty Squad and Luck Be a Landlord are both respectable indie successes.

They can be respectable by quantity but quality not much, Cuelty Squad simple ps1-style graphics isn't much different from the dozens out there games being developed on godot sporting the very same dull style.


I have no idea whether it could be used to make a serious game, but I wouldn't want to be the first to try. Those examples don't really fit the bill.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: