> "Meta already owns a best-selling virtual reality fitness app, and it had the capabilities to compete even more closely with Within’s popular Supernatural app. But Meta chose to buy market position instead of earning it on the merits."
I don't buy that VR is so young, we're a couple generations in now on multiple platforms. There are still new entrants in the space, which is good, and they would be negatively impacted if there were less established independent developers. Facebook had a head start, and they're trying their best to lock up the market before Apple/others enter it.
They do try to build better hardware and software. At this point they are throwing everything they have at it. The FTC are treating them as though it's a big, profitable, won market where Meta isn't playing fair. In reality it's a small, money losing, no winner market where Meta is trying to create something.
This is growth at all costs. Big companies buying up established independent developers to add to their services while consumers have less choice. AB/MS, Figma/Adobe, it needs to stop.
The VR market isn't in that phase. Adobe is in a big market with a strong position, makes a lot of money. That market has been around for decades. VR is default dead right now.
> "Meta already owns a best-selling virtual reality fitness app, and it had the capabilities to compete even more closely with Within’s popular Supernatural app. But Meta chose to buy market position instead of earning it on the merits."
I don't buy that VR is so young, we're a couple generations in now on multiple platforms. There are still new entrants in the space, which is good, and they would be negatively impacted if there were less established independent developers. Facebook had a head start, and they're trying their best to lock up the market before Apple/others enter it.