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Not to be THAT guy, but Physx is basically reaching EOL. I'm sure a few mid sized studios who want to roll their own engine can still take advantage of the core, but with UE5 completely replacing Physx with Chaos and the "ballast" around the core (Blast/Flex...) being as useless as ever, I don't see the Physx adoption increasing.


I believe NVidia develops PhysX mostly for robotic/metaverse simulation, not for games.

See positioning of NVidia Omniverse for example.




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