- Permutation-fairness is likely too strong of a condition at anything other than serious competitive tournaments. When playing a game casually, usually the group first sits down in a circle and then chooses someone to go first, taking turns clockwise from there; then if the method for choosing the first player is first-player-fair then it is also place-fair.
- Although having to sometimes resolve ties is annoying, there is one major benefit of choosing turn order by rolls of the same dice: You are guaranteed that any non-fairness in the dice do not affect turn order determination.
For up to 50 players: Roll 2d10 for a number 0-99. Ignore top 100 mod p (reroll). Otherwise
chosen player is r mod p. r is result, p is number of players.
- Permutation-fairness is likely too strong of a condition at anything other than serious competitive tournaments. When playing a game casually, usually the group first sits down in a circle and then chooses someone to go first, taking turns clockwise from there; then if the method for choosing the first player is first-player-fair then it is also place-fair.
- Although having to sometimes resolve ties is annoying, there is one major benefit of choosing turn order by rolls of the same dice: You are guaranteed that any non-fairness in the dice do not affect turn order determination.