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> The goal is to sell in game cosmetics more so than the game itself, as many other games are turning to as well.

This has nothing to do with cosmetics and everything to do with customer standards. We're living in an age where the average customer has absolutely zero standards for the products they purchase, they simply do not care if the game barely works and crashes every 10 minutes, they will happily enjoy it and praise it anyway because they probably do not have the intellectual capacity to notice or care.

The newest Pokemon game is a prime example of this, it has no cosmetics, no microtransactions, nothing, yet it's so much more of a technical trainwreck than any CoD game, you really have to play it to believe it. It costs $60 and looks and runs worse than many PS2 games, but it sold tens of millions anyway because the people buying it are effectively zombies that only exist to obey corporations and will happily consume whatever is sold to them no questions asked.



What a ridiculous statement to make about people who enjoyed the latest Pokemon games. Yes they perform like ass. Yes they're buggy. But they're still surprisingly fun.

I hated the frame rate issues and various bugs I ran into. I considered requesting a refund (like I did do for similar reasons very quickly after buying Cyberpunk 2077). But before I knew it I was hours into the game. This is actually the first mainline Pokemon game in 15 years that I've played up through the Elite Four on. For me, the fun of the gameplay was enough to outweigh the negatives.

Also, don't forget that even back when games were significantly simpler they were still loaded with issues. The original Pokemon games are a good example here. They had many bugs, some of which were quickly found to be exploitable. To me that's another data point to indicate that issues with the game's coding don't necessarily make the game bad.


> We're living in an age where the average customer has absolutely zero standards for the products they purchase, they simply do not care if the game barely works and crashes every 10 min

Elder Scrolls titles have been selling very well for a long time. I don't think this is new.


Is there a name for the phenomenon of people thinking that some behavior of humans is new when it's actually always been that way? I feel like there should be since it's so common to see the word "nowadays" followed by a statement like that.


It's usually called "being young and naive"




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