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Most of the errors can already be caught by running `cargo check` which is substantially faster than rust.

Coming from C++ rust's compile times don't feel extraordinarily long.




When I write Rust code most of my errors typically get caught by my language server. Unfortunately, this doesn't help much with making builds faster, though it may reduce the number I may have to do.


Useless for graphics and GUI programming.


For GUI programming, you can use a toolkit that have a preview extension that updates in real time as you type. For example, Slint does that.


It doesn't do that for Rust code being called from UI.




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