> You can already use WebGPU today, if you're targeting something other than the browser.
Why would I?
> There's already game engines & graphics libraries being made thru one of the WebGPU implementations, and you can always start using it now after some setup
Again, what's the point? Just to say "oh look I can"?
Why would I?
> There's already game engines & graphics libraries being made thru one of the WebGPU implementations, and you can always start using it now after some setup
Again, what's the point? Just to say "oh look I can"?