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Well they weren’t a good senior developer then. Part of the art is knowing when to use the patterns. An incredibly im protest differentiation as it’s so so easy for someone a bit green behind the ears to see this and think that any sort of architectural thinking is useless.


> Well they weren’t a good senior developer then. He wasn't. He was a mid grade dev, but it does not important, because even sr devs can fall in love with overcomplications.


Reminds me of Go. At the beginning you make only simple moves. As one learns the game more complicated patterns emerge. Watching master games the lines again are simple and clear - in hindsight.




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