A couple of years ago I bought and played your game for a couple months and really liked it.
Have you ever considered adding procedural content generation? I have always wanted a space MMO with an infinite number of solar systems to explore. that was the goal for my project a few years ago.
I used a few different approaches including genetic algorithms and straight up monte carlo. The GA eventually led me to a sweet spot for constants currently used in the monte carlo generation of planets.
It also has an interactive python console. It helps a ton for experimenting and tweaking stuff while everything is running. http://code.google.com/p/stableorbit if anyone is interested in trying it I suggest pulling it from svn. python 2.6 panda3d are the most important dependencies.
Have you ever considered adding procedural content generation? I have always wanted a space MMO with an infinite number of solar systems to explore. that was the goal for my project a few years ago.
I used a few different approaches including genetic algorithms and straight up monte carlo. The GA eventually led me to a sweet spot for constants currently used in the monte carlo generation of planets.
It also has an interactive python console. It helps a ton for experimenting and tweaking stuff while everything is running. http://code.google.com/p/stableorbit if anyone is interested in trying it I suggest pulling it from svn. python 2.6 panda3d are the most important dependencies.