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Coworkers have different incentives than players in a game of Dota. In a competitive game, they'll skulk or grief until the game is over, then queue for another and likely will be matched with other people. That behavior doesn't really work in an office, since people are working with the same colleagues every day.


is it incentives or are these just the underlying feelings that happen in most people and there isn’t as much of a reason to suppress in an online environment? Sort of like the road rage problem




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