The 3DS 3D effect really didn't work at all for people with strong prescriptions. Because most glasses will distort your edge of view with different wavelengths at different intensities, the effect totally falls apart.
For the longest time this effect was super intense for me for the 3DS power light, and it made it look like the light from the power LED was just piercing through the case of the 3DS, while the cutout for the LED was almost pitch black.
(for people with glasses and iPhones: look at your homescreen, look at a notification dot. Put the phone at the edge of your field of view. Notice the number dance around in the space. Works with Discord notification dots on a desktop screen as well).
> The 3DS 3D effect really didn't work at all for people with strong prescriptions. Because most glasses will distort your edge of view with different wavelengths at different intensities, the effect totally falls apart.
I have a strong prescription (-7 in each eye, and astigmatism) and the 3D effect worked flawlessly, at least on the revised "new" 3ds model. As far as I know -7 is considered a "strong" prescription.
Consider getting lenses made of a different material. Are yours polycarbonate? Tell your lensmaker you need a material with a higher Abbe number or V-number.
I think many games had antialiasing enabled in 2D mode, which was disabled in 3D mode. I guess the sudden appearance of jagged edges (which may be mitigated by stereo vision) may be perceived as a dip in image quality.
I distinctly recall a dip in resolution, propably softwareside. dont recall the game though.
it looked like a cut in vertical resolution, as soon the slider left the 2d position goove
After a bit of searching, I think this might be a "commonly repeated but not actually true". A few people saying no, most weapons go 2d when you aim throughout the game, and a couple stay 3d throughout.
Sure. There were plenty that liked it. The technology was divisive, at the very least, and complaints of headaches were fairly common. I would say my personal group of gamer friends was probably split 50/50.
The original 3DS and 3DS XL gave me headaches. Whatever they tweaked with the New 3DS XL made it much more manageable because it does some adjustments with face tracking.
The original 3DS was definitely a "hold it at the right angle and keep it there" while the New 3DS tracking allowed for a lot more flexibility with how you hold it for the 3D to not be disorienting.
My problem with my New 3DS XL is that the power button is right where I put my pinky finger when using the shoulder buttons so playing Super Metroid sometimes ends with me "setting the 3DS down" on a desk while playing it, and my pinky bumps the power button which immediately autocloses whatever app you were running. Maybe there's a config option to not do that lol
The aftermarket has always done more for Nintendo's handhelds than they themself have. Aftermarket LCDs make the GBC and GBA truly enjoyable gaming handhelds versus the nigh-unusable messes they are out-of-the-box.
The Switch is probably the only real exception, currently; but I could just be ignorant and there are much better mods for it.
Last Christmas I replaced my old GBA screen with an IPS panel, and holy cow it is like night and day. It made me truly realize how powerful the GBA was, and how beautiful the games could be.
Back in the day we played the hell out of them because we didn't have anything better, but the original screens were truly awful even for their era.