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Being Stereoblind, I never got the appeal. The only obvious thing happening when turning on 3D was the instant dip in image resolution.


The 3DS 3D effect really didn't work at all for people with strong prescriptions. Because most glasses will distort your edge of view with different wavelengths at different intensities, the effect totally falls apart.

For the longest time this effect was super intense for me for the 3DS power light, and it made it look like the light from the power LED was just piercing through the case of the 3DS, while the cutout for the LED was almost pitch black.

(for people with glasses and iPhones: look at your homescreen, look at a notification dot. Put the phone at the edge of your field of view. Notice the number dance around in the space. Works with Discord notification dots on a desktop screen as well).


> The 3DS 3D effect really didn't work at all for people with strong prescriptions. Because most glasses will distort your edge of view with different wavelengths at different intensities, the effect totally falls apart.

I have a strong prescription (-7 in each eye, and astigmatism) and the 3D effect worked flawlessly, at least on the revised "new" 3ds model. As far as I know -7 is considered a "strong" prescription.


I have a crazy strong prescription but it looks great with my reading glasses.


Consider getting lenses made of a different material. Are yours polycarbonate? Tell your lensmaker you need a material with a higher Abbe number or V-number.


Sorry, that's your eyes. The resolution per eye didn't change and if you could see 3D it doubled horizontally.

Though some games did cut the framerate in 3D mode


I think many games had antialiasing enabled in 2D mode, which was disabled in 3D mode. I guess the sudden appearance of jagged edges (which may be mitigated by stereo vision) may be perceived as a dip in image quality.


According to the article you're commenting on, the resolution didn't dip when 3D was activated.


I distinctly recall a dip in resolution, propably softwareside. dont recall the game though. it looked like a cut in vertical resolution, as soon the slider left the 2d position goove


I'm pretty sure I remember Street Fighter 4 doing this


Anti aliasing would be turned on / off, that's the difference


Honestly, it's hardly noticable for people with stereoscopic vision either. It's mostly headache inducing, so people play with it disabled.

Thus why the 2DS undercut so many sales for the 3DS.


One of the more creative uses of the 3D was in Metal Gear Solid 3. After Snake gets the eye patch, the 3D stops working in the first person view IIRC


After a bit of searching, I think this might be a "commonly repeated but not actually true". A few people saying no, most weapons go 2d when you aim throughout the game, and a couple stay 3d throughout.


I thought it was great; you might've only used the first generation, but it was much improved on the New 3DS.

One thing I remember is that it made it much easier to interpret scenes with effects like particles, glowy stuff, smoke etc.


Sure. There were plenty that liked it. The technology was divisive, at the very least, and complaints of headaches were fairly common. I would say my personal group of gamer friends was probably split 50/50.


The original 3DS and 3DS XL gave me headaches. Whatever they tweaked with the New 3DS XL made it much more manageable because it does some adjustments with face tracking.


The original 3DS was definitely a "hold it at the right angle and keep it there" while the New 3DS tracking allowed for a lot more flexibility with how you hold it for the 3D to not be disorienting.

My problem with my New 3DS XL is that the power button is right where I put my pinky finger when using the shoulder buttons so playing Super Metroid sometimes ends with me "setting the 3DS down" on a desk while playing it, and my pinky bumps the power button which immediately autocloses whatever app you were running. Maybe there's a config option to not do that lol


Was so disappointed when I got a new 2DS XL and it had 2 absolutely unusable TN screens. Never really used the thing because of it.


The aftermarket has always done more for Nintendo's handhelds than they themself have. Aftermarket LCDs make the GBC and GBA truly enjoyable gaming handhelds versus the nigh-unusable messes they are out-of-the-box.

The Switch is probably the only real exception, currently; but I could just be ignorant and there are much better mods for it.


Last Christmas I replaced my old GBA screen with an IPS panel, and holy cow it is like night and day. It made me truly realize how powerful the GBA was, and how beautiful the games could be.

Back in the day we played the hell out of them because we didn't have anything better, but the original screens were truly awful even for their era.


I was an original GBA owner and yeah, shipping such a muddy, non-backlit screen was a baffling decision.


Pretty sure the 3DS outsold the 2DS...

At least by Dec. 2018 the 2DS/New 2DS made up about 20% of 3DS family sales.


I'm sorry that you're stereoblind.




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