It’s not great but they’re just aliases so they’re interchangeable, which means you can keep everything consistent within a project and it won’t cause any problems when interacting with outside code
Until you include a header written by someone with the same opinion, and now you get compile errors because they both defined 'u8'.
I gotta be honest, all of those style suggestions look good until you try them in a non-solo and non-isolated project, and then you see what a mess you created.
We've all been there, as C programmers, and we've all done that in the past, which is why we don't do it anymore
> Unless they were defined to completely different types, that shouldn’t be an error
In this case it almost certainly will be - after all, the blog posts `byte` is defined as char, which could be signed or unsigned. A correct typedef for `byte` is `uint8_t`, so it's almost guaranteed that this will conflict.
Which is why I said it's best not to redefine the primitive types - you're almost certain to conflict with someone else who defined it differently.