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Which is never happening. Alignment is closer to the problem of magic.

I cast a spell to knock the wand out of the hand of my opponent. How does the spell know what to do? Can it break the opponent’s hand? Just the thumb? Can it blow up their hand? Turn them into a frog with no thumbs? Stop their heart? Even if you limited it to “knock out”, what if the wand is welded to their hand, what then? How far can the spell go? Can it rip off the hand? If it can’t see any other option to complete the spell can it just end the universe to achieve your probable goal (neutralise the other wizard)?

Of course the spell just “knows” what I “mean”. And voila, wand is removed from opponent. Magic. This is the alignment problem.



>Which is never happening. Alignment is closer to the problem of magic.

Oh I agree lol.




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