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> in reality what all these models essentially are is just a distributed compression algorithms for digital media?

Nope. Here's an easy test for your claims; prove it.

None of your examples are copyrighted works. They resemble copyrighted works, but my so does my framed painting of Super Mario smoking weed. As long as I'm not using it to identically reproduce copyrighted material in full (which is impossible), what is the potential harm here? It is legally protected, unique expression created in parody of a pop culture figure. This isn't even remotely a new concept.

Also, brush up on copyright precedent and Fair Use. It's not the 60s, Pinkertons won't burn down your house for animating Mickey Mouse sucking a dick anymore. Brave new world, huh?



You can not compare a single instance of whacky artwork created in parody of a pop culture figure to the machine that plagiarizes the work of thousands of people and an artstyle developed over decades.

>what is the potential harm here?

Like, harm to whom? Short term, for the viewer: none. The brand reputation aspect I have already mentioned. Mid-term it's media getting boring and predictable. Long term it's culture dying and all attempts at authentic human expression through art drowning in AI generated slop. That's more of a spiritual thing.


> You can not compare a single instance of whacky artwork created in parody of a pop culture figure to the machine that plagiarizes the work of thousands of people

Sure I can; Author's Guild vs. Google inc.




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