> It can be hard on a real time game like FPS or RTS, but there simply is no excuse for a card game.
As the article clearly states, the game play is entirely server side. The author exploited a problem in the authorization and game connection code, not any client side game logic.
> It goes without saying that any actions sent to the server are only speaking for you and not your opponent. So no, you should not be able to declare forfeit for your opponent. You should only be able to say "forfeit!" which the server interprets as your forfeit because you are the only player you have power over.
You are simply repeating how exploit that the author found works.
As the article clearly states, the game play is entirely server side. The author exploited a problem in the authorization and game connection code, not any client side game logic.
> It goes without saying that any actions sent to the server are only speaking for you and not your opponent. So no, you should not be able to declare forfeit for your opponent. You should only be able to say "forfeit!" which the server interprets as your forfeit because you are the only player you have power over.
You are simply repeating how exploit that the author found works.