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Very impressive! Any information on how this compares to 3D Gaussian splatting in terms of performance, quality or data size?



All these details and more in our technical paper! In short: SMERF training takes much longer, SMERF rendering is nearly as fast as 3DGS when a CUDA GPU is available, and quality is visibly higher than 3DGS on large scenes and slightly higher on smaller scenes.

https://arxiv.org/abs/2312.07541


Is it possible to use zip-nerf to train GS to eliminate the floaters.


Maybe! That's the seed of a completely different research paper :)




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