Many FPS games move the camera by listening to relative mouse movements and moving your camera a corresponding amount, while keeping your cursor hidden and in the center of the screen. Absolute movements cause different issues depending on the particular game.
I am not familiar with HID but I assume there is a way for the computer to provide feedback to the input device about the cursor’s current position. If that’s correct, it could probably be done with relative movements just fine.
I am not familiar with HID but I assume there is a way for the computer to provide feedback to the input device about the cursor’s current position. If that’s correct, it could probably be done with relative movements just fine.