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> mipmapping and texture swizzling

Imagine reading this as a layman



well I've now realized I've used the terms I now know, and looking at what I've read back then - it was roto zoomers (lol) and it looks like it was the "block" texture way instead of what's considered now the term - swizzling - https://www.khronos.org/opengl/wiki/Texture#Swizzle_mask




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