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But use of said IP is required because Apple forbids side-loading. Therefore Apple App store is a monopoly. So hopefully the court result will in the end help get the Apple App store shut down / opened up.


Even if you're side-loading, you're still using Apple IP.

Every single framework and the OS itself up to the Mach OSS Kernel is Apple IP.

It would be entirely unfeasible to run anything on an iPhone without some Apple IP. You'd be looking at an Asahi Linux for iPhone.


An OS without any apps is a barren asteroid. Cool for a few minutes but not a place to stay.

Apple is also benefiting from developers IP, as they enrich their value proposition.

Should Intel or AMD get a cut from any app (including Open Source) on Windows and Linux? Should MS get a cut of every app you run on Windows?

You buying the device compensates Apple IP. Commonly their marketing showcases heavily third party apps.


SCOTUS has ruled[0] that use (including implementation) of APIs is fair use, and does not constitute copyright infringement if the author of those APIs wishes to place restrictions on them.

A developer writing an app for iOS can use the APIs provided by Apple without agreeing to license them.

(Granted, you can't get your app into the App Store and onto iPhones/iPads without agreeing to whatever Apple wants you to agree to. Which... is part of the problem.)

[0] https://en.wikipedia.org/wiki/Google_LLC_v._Oracle_America,_....


This was about the interface not the implementation. What’s the cost of rewriting the entire iOS framework stack?


Probably not that much considering the past, present and future totals of a 30% cut across all developers lmao. We're talking about a LOT of money here. There's a reason Apple is a "trillion dollar company" and it's not because they're putting in anything even close to as much as they take out.

If it were possible to run unsigned code on the average iDevice (and Apple's framework/drivers disabled for unsigned code) then this would have already been done, a long time ago.


You're assuming someone is going to do it once?

If that one person does it and lets everyone use it, will they do it for free or should they charge for it, perhaps as a percentage of revenue of the developers and applications who use the code?


“Not that much” as in a billion dollars? Ten billion dollars? 100 billion dollars?

Nobody has been able to build a new browser engine in 25 years. So what would be the dollar estimate of a similarly complex UI framework along with high quality device drivers, development tools, services frameworks like iCloud, etc.?


Who's paying for this IP, then?

The consumer, who bought the device? Surely the cost of development of said IP is in total recouped from device sales? The device doesn't work without said framework.

The developers who provide a reason to buy the device? Why should they be forced to use a monopolistic platform only because Apple's marketing has successfully clouded consumers' heads?

Humans are terrible at actually boycotting, but I'd love to see what would happen if 90% of app store devs pulled their apps from app stores. Would people buy as many iPhones? Ooooh, now we realise the value proposition that devs are _offering_ Apple, not taking from them.


My guess is users would only notice if a few dozen developers were gone, and the rest of them make apps that are only a little bit better than web apps if that.

Watch and Mac are more or less failed developer platforms (how many native 3rd party apps exist for them?) yet are also both huge businesses just with Apple apps.


Let's see what I have open on my Mac right now: Chrome, Firefox, VSCode, Slack, Teams, Outlook, Spotify, Activity Monitor, TextEdit, Preview, Cura, Docker Desktop.

Of these Apple is only responsible for 2 of them: textedit I could replace with vscode tbf and activity monitor is only open for when the Macbook plays up (constantly) and doesn't even offer remotely useful _aggregate_ stats like "what the fuck is actually consuming all of my memory".

I use Android so let's see what's open on my phone: Ebay, Telegram, Firefox. Hmmm nothing specifically Samsung/Google related. Just because you make a device with an OS doesn't mean you get to charge rent. Flat charge app developers for the minor admin involved in them submitting apps but charging a percentage is a ludicrous anti-consumer money grab. Doesn't matter if it's Apple, Google or anybody else.


How have they leveraged this argument against the idea that the user who purchased the device has some level of right to use the IP on the phone they purchase? Phrase this question another way: if I were to write and sell some application for the iPhone through my personal website, which requires users phones to be jailbroken, would my application and business be in violation of, specifically, US intellectual property law? Assuming I perfectly side-step other more obvious illegalities like trademark law.

Here's another caveat: assume the bundle I distribute is dynamically linked into the underlying operating system, such that I'm definitely distributing nothing except my own code that I wrote. Or, similarly: I ship nothing but my own code, plus a script I wrote the purchaser has to run to statically link the package with iOS libraries present on their Mac.


You can publish your iOS source code and let your end-users compile and load the app onto their own devices, and do so without paying any commissions to Apple.

If you were to compile it yourself such that the end-user device would need to be jailbroken because it lacks the necessary digital signatures, IANAL but I think this would be totally fine on your part, and the end-user would be protected by the jail-breaking exception to the DMCA;

> Jailbreaking and Unlocking Smartphones and Tablets

Since 2010, the DMCA has allowed users to jailbreak their smartphones in order to execute lawfully obtained applications unauthorized by the phone manufacturer. Last week’s announcement reaffirmed the rationale that using unapproved applications on smartphones is fair use and limiting users’ ability to execute such applications hinders choice and impairs innovation.

https://jolt.law.harvard.edu/digest/latest-dmca-exemptions-r...


Your customers can't actually do this without downloading XCode and agreeing to its license agreements. Just downloading XCode is an impossible ask, to say nothing of compiling and deploying to a phone.

This is a non-solution.


I think the question was about legality, not practicality.


Somehow it's not unreasonable for third parties to "use" another company's IP when designing aftermarket accessories for physical products, even when those base products themselves are patented.

What makes the iOS situation different? Aren't apps essentially "digital accessories"?


> Even if you're side-loading, you're still using Apple IP.

Many free apps on the store who can get away with charging outside do it. Uber, Banks, etc...

Why can they use Apple's IP for a flat $99/yr and others don't? It's not a fair system. Paid apps are essentially subsidizing the free ones.


Their IP is baked into the hardware and circuits.


Therefore a monopoly, by design at every level.


Some people think of the App Store as a bazaar that Apple runs on its property, and it’s a 15-30% charge to setup a tent and sell your wares. Others think of it as Apple’s general store where they carry your app as a product, and you pay 15-30% for a place on the shelf.

The concept that Kroger (for instance) has a monopoly of customers in its own store is ridiculous. There are other stores, and other bazaars.

What analogy would you use to describe this situation that clarifies your position?


> The concept that Kroger (for instance) has a monopoly of customers in its own store is ridiculous. There are other stores, and other bazaars.

I'm not making the argument from a legal perspective, but from a reality perspective, I think that's a very poor analogy to the way operating systems (and "platforms" generally) work.

The very nature of operating systems is that they have much more control than a simple store. For example, if you want to switch from Kroger to Safeway, just go to Safeway. There are almost zero switching costs. I actually was strongly considering switching from Android to iPhone solely to get iMessage access (that's a whole different ball of Apple anti-competitiveness, but I digress...) But in the end, even after buying the iPhone, I decided to give it away as a Christmas gift because I just couldn't stomach how painful switching would be after a decade-plus history on Android: I'd lose all my Android apps, I'd lose all the easiest access to things that live in Google's ecosystem, I'd lose my day-to-day familiarity with my phone, etc. To be clear, I'm not saying that's impossible, but it's just a much higher burden that deciding to go to a different grocery store.

Note the government has often developed special laws for "platform businesses", for example railroads, telecoms, etc., understanding the unique positions these companies are in when it comes to controlling the larger economy. I wish they would regulate operating system platforms in a similar manner.


I like to think this via car analogy: you have similar ecosystem with car infotainment system platforms, but there the cost of switching is often minimum tenfold. Game consoles are an analogous platform to phones with similar pricepoint in switching costs. Of course phones are much more present in our daily lives for the most part of the population. But I suppose the similar burden would easily hit those platforms if legislation would be imposed, and it would come with both upsides and downsides depending on one's viewpoint.


> it's just a much higher burden that deciding to go to a different grocery store

That very much depends on how much you're invested in a particular platform.

Using the store analogy, if you decide not to shop at Walmart anymore because you detest their policies, and the closest store that carries the products you're used to getting is 20 minutes away, or maybe you now have to go to multiple different stores to get everything you need, making an extra 50 minutes of driving, that's a considerable burden of switching as each time you make your purchases (plus pay higher prices).


Apple's App Store is more akin to a Company Store[1] where you live in a town owned by the company you are utilizing for your lifestyle and their store is the only place you have available to shop. It was a scandal in the past as it's unfair to consumers while also being unfair to producers. The argument of "well you can just move/buy a different phone" did not hold up very well with society.

This unethical model is not any better in our modern world.

[1] https://en.wikipedia.org/wiki/Company_store


Not OP, but sticking with your store analogies, I would use the following:

Apple represents the town government, and the App Store is the only general store in the entire town; other stores have been banned. Don't like it? You're free to pack up and move to another city!

The reason I'd characterize it this way is that changing phone platforms is nontrivial. It's not as simple as just going to another store that day.


> The reason I'd characterize it this way is that changing phone platforms is nontrivial.

I'm sorry, but how is it "nontrivial" to change phone platforms? Google says it's easy and all you need is a cable to get the best experience: https://www.android.com/switch-to-android/


Maybe it's "easy", but it's a lossy process. You lose all your purchased iOS apps, and have to manually buy the same apps (assuming they're available) on Android. If you watch the "See the steps" video, the fine print notes that Google can only "transfer" free apps that have direct equivalents (that is, released by the same developer) on the Play Store.

Your iMessage history disappears; Google can't transfer that to your Android phone. They claim to be able to transfer SMS/MMS history, which surprises me: I'm not sure how they accomplish that. I'm sure there's a ton of other user data that they also can't transfer. (Speaking of iMessage, any group chats you were in are now broken.)

Google of course has an interest in telling people that switching is easy and painless. It's not, though.


Don't forget that getting Apple to stop intercepting your text messages is always a problem. I know a bunch of people who decided to try and switch to android, but they weren't getting their text messages and just went back to an iphone inside of a week.


I agree it’s lossy in some way. Most of the popular apps with purchases are tied to a login, so there’s a step of logging in again but the app is free to download.

Everything else you mention is part of the nature of changing operating systems: software incompatibility / unavailability. That never has and unfortunately never will be solved. It’s hard enough to keep old software working on new releases of the same OS.


But that's the point - it's not like, say, switching to a different car make. It is, indeed, non-trivial to switch phone platforms. So why shouldn't we recognize this fact and hold the companies in the market to a different standard?


It's "non-trivial" to switch to driving a 18-wheeler truck, or stick-shift transmission, or that funky wheel thing in Teslas, which don't support the same software that other car infotainment systems do.

You can't force everything to be uniform and support all of the same features to make switching between manufacturers of a product-class "trivial". How's that part of a healthy free market? Requirements to that effect kills all creativity and specialization of products for different purposes. Android and iOS are different and that's a good thing!


Apple collecting 30% off all purchases is not a feature, and being prevented from doing that does not make it impossible for them to differentiate otherwise.


Do you believe them?

You shouldn't. It's a marketing page.


No it's not. Did you even read it? There's a big button that says "Read the guide" that keeps you on the page and tells you what to do. The FAQ even links to this: https://support.google.com/android/answer/6193424?visit_id=6...


Do you believe them?

This argument doesn't work if you don't believe the part about getting all the same apps, which is objectively not true.

It's a fun way to mock google, but it has nothing to do with the merits of this issue with apple.


That analogy doesn't work, unless Kroger is the only grocery store that's permitted to exist.

There are no other stores, or other bazaars. If you want to sell an iOS app, your only option is the Apple App Store.

Apparently the courts don't believe this is a monopoly, presumably because you can also choose to toss your iPhone and buy an Android phone instead. I disagree with that reasoning; to me that's like if Whole Foods also exists in addition to Kroger, but if you want to switch to Whole Foods, you have to get an expensive operation to swap out your stomach, because the groceries at Whole Foods don't work with the stomach that works with the groceries at Kroger.


> Apparently the courts don't believe this is a monopoly, presumably because you can also choose to toss your iPhone and buy an Android phone instead.

You also have the entire internet, no tossing required.


Or that Apple APIs and SDKs are Apple writing at least half of everyone’s apps for them. They manufacture all the pieces, and people can arrange them differently. Playing Apple 30% is recognizing that a good chunk of the code running in any app is developed and maintained by Apple.


By imposition of the platform. If people could choose to use apples SDK for 30% or react native 3000 revenge of the javascript for free, they would not bat an eye and go for the latter.


React Native is a (sophisticated) Javascript wrapper around Apple's platform.


So I guess you support browser makers taking a 30% cut, too?


That's what the cost of the dev license is supposed to be paying for.


How about if you go to purchase a house, but one of the HoA agreements is that you only shop at Kroger.


And the only roads in and out of your neighborhood leads directly to a Kroger. And there's barbed wire fencing surrounding your neighborhood. Meanwhile, deliveries being made to Kroger from distributors may only use Kroger-branded trucks, which cost at least 20% more. Oh, and that truck may only be serviced by Kroger-approved mechanics. Those mechanics can only buy parts from Kroger. Any totaled truck can't be parted out by mechanics and MUST be recertified by Kroger.


basically this is what Walmart did to countless towns in the US by putting all the mom and pop stores out of business

not saying it's good (in fact, it's much worse than what Apple is doing), but no one contested its legality


I think a better analogy would be something like installing aftermarket parts for for your vehicle.


Could you actually describe this? How would that be a better analogy?


The iPhone is like a vehicle (car, motorcycle, John Deere tractor, etc). iPhone apps are like after market vehicle parts.

As a vehicle owner I'd like to be able to have a choice whether I want to install OEM parts or after market parts. The after market parts might be cheaper, or have features that the OEM parts lack. I would like to be able to purchase these parts without a 30% markup that goes to the car manufacturer.

As an iPhone user, I'd like to be able to install apps on my iPhone without having to pay the iPhone manufacturer a 30% markup.

I realize that this analogy doesn't directly address the issue of whether Apple has a monopoly on the market of iPhone apps, but it's how I think about it as a consumer.


Using Kroger as an example is interesting because, there is, in fact, a currently ongoing review of M&A activity in the grocery store business to prevent situations that harm customers.

[1] https://www.npr.org/2024/01/15/1224401179/kroger-albertsons-...


> Therefore Apple App store is a monopoly.

Not under US law according to the very court case being discussed.

Why are people still making this claim when the judge literally concluded otherwise and then a panel of appeals court judges confirmed her ruling?


Because it's not unreasonable to disagree with the law. The judges may be applying it correctly, and correctly following the process for determining that the market is all mobile apps, and not just iOS mobile apps, but it's reasonable for people to disagree with that on first principles.


The legal definition of a monopoly has been refined over multiple decades of case law, I would argue that you can’t have a meaningful discussion about whether a company is or isn’t a monopoly without framing it in that context. And yes while it’s reasonable to disagree with the details of the law, it’s another thing entirely to make up some arbitrary criteria in your head and then declare some company is a monopoly based on your imaginary criteria.


Because the case shows that the law needs to be updated, not that the app store isnt a monopoly.


Why do people still think that OJ is a murderer?

Courts get rulings wrong all the time. How many times has someone on death row been exonerated for a crime?

The App Store is a monopoly by definition. It is the only form of app distribution to 100% of iPhone users. Going further, it is the only form of app distribution to greater than 50% of the US market. Vertical integration is a very valid argument to make here, same as it was with Standard Oil, and other companies of the early 20th century.


> The App Store is a monopoly by definition. It is the only form of app distribution to 100% of iPhone users.

That’s not how monopolies are defined under US law, so no it’s not, by definition.

It’s always possible to define an arbitrarily narrow market such that one company owns 100% of it. The legal definition of a monopoly requires specific criteria to be met which have not been met in this case.


Why did you leave off my next sentence from the quote? Can you please link to the definition you are using?


> Why did you leave off my next sentence from the quote?

I quoted the specific line I disagreed with?

> Can you please link to the definition you are using?

To be honest this issue is too complicated to be boiled down to a simple definition as the criteria have evolved over time across multiple Supreme Court (and lower court) cases. In this particular case the "iOS app distribution" market is considered an "aftermarket" in antitrust law (the foremarket being smartphones), and single-brand aftermarkets are rarely allowed by the courts.

If you are genuinely curious about the topic this is a good primer:

https://www.ftc.gov/system/files/attachments/us-submissions-...

As are these two court cases:

https://casetext.com/case/eastman-kodak-company-v-image-tech...

https://casetext.com/case/newcal-industries-v-ikon-office-so...

(Which were precedent setting and indeed referenced in the Epic v. Apple case.)


Judges can be wrong. The justice system has many checks and balances but ultimate rule over certain court cases isn't one of them.




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