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>Do you account for the fact that it might not be the same people making both arguments?

I don't. It's possible to (dis)prove this with comments but that would be a bit invasive (ironically enough) without doing a lot of work to anonymize the dataset I gather and prove sufficient random sampling. It's possible for admins to (dis)prove this through voting habits, but not for me to bring about such evidence.

All I can say from here is that so far, there's a local sample of one reply to me that seems to indeed think this way.

>Where would you put your “public commons”? Did this ever happen?

The "commons" in this case would be the OS. I don't think we've ever historically had another OS as locked down as hard IOS. Game consoles come the closest to this, but are ultimately ephemeral; no gaming OS store has lasted (i.e. been officially supported. I cannot submit a PS3 game today even if I wanted to) as long as IOS, and I don't see IOS closing anytime soon.

On top of that, there is the argument on IOS being a general OS compared to games being specialized; no one de facto seems to desire doing much more than consuming media on consoles (consoles don't even have proper web browsers these days). So that's another factor to consider when determining what is a "major OS" and if/when it should be opened up if closed down.

These seem to be questions that are slowly being asked in formal channels. So I suppose these are all TBD. But if you want my sample of 1 answers:

- At some point I do think a "major OS" should become a commons for those who seek to publish through it. Microsoft was dinged 30 years ago for much less and Apple has way more control and restrictions now than MS ever did.

- Apple is entitled to profit from the App Store, but isn't entitled to be the only store able to distribute apps on its platform. Again, MS was considering this with Windows 8 and 10 and it was an absolute disaster. Another aspect of an "existing commons" trying to close up in a way that MS in theory feels entitled to but in a way that would hurt consumers and developers.

- the 30% is definitely a question to ask and not one I have a particularly strong answer on. I feel this is where the invisible hand should take charge, so it comes down more to "would the audience take a lower cut if they were able to find an alternative (which may or may not include themselves)?". So my concern here is with providing alternative options and seeing if the market shifts rather than throttling existing rates.



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