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> but it's not a physical barrier

AVP is a V1 product, but it’s already clear that Apple understands this and is interested in solving it. It has the best pass through of any VR headset, with reviewers able to do real-time tasks like playing ping pong or playing catch. And it has a screen on the outside that displays some weird virtualized version of your eyes to try to pass through in the opposite direction. And, lastly, in has a “persona” which it can use to make you seem like your not using AVP in FaceTime as much as is possible.

These are, mostly, janky attempts to solve the problem, but it’s easy to imagine them getting more refined over time. It’s easy to imagine that someone walking down the street wearing future versions will be able to make eye contact with other people and will appear as their persona to other AVP wearers rather than someone wearing a headset, though likely with some green aura that’s only blue for wearers of other copycat headsets (there’s no way that Apple isn’t carrying their green bubble social stigma into the spatial computing market). All the building blocks are there for that physical barrier to feel a lot less physical, they’re just really, really raw and don’t quite work yet.



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