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Hello and thank you for the great article!

These uses of LUTs are great and I'm happy to see such a neat article describing them. Also love the use of webgl and the ability to upload your own data!

I was a bit surprised however by the way colour grading using LUTs was presented. The article makes it sound like a cool niche solution used by L4D2, but it's been the industry standard for a long while and was used on every game I've worked on, from AAA games like NFS (2015) to larger indie games like Lost in Random.



Glad you liked it! That's quite the incredible career. Lost in Random seems just like my taste. Guess who just bought it and is enjoining it tonight...

> but it's been the industry standard for a long while

Yeah, I mixed messages with my colorful writing style I guess, thought the passage "Using 3D LUTs to style your game’s colors via outside tools is a very well known workflow." was enough to state, that it's not niche use. Clarified now with an extra sentence.


I really hope you'll enjoy the game! It's honestly my favourite project I've been on so far.

If you want a little insight into my corner of the making of LiR, check out this post I wrote about the fog: https:// agentlien.github.io/fog


preshaping before the 3d lut, such as with a 1d lut, is a common way to handle hdr tone mapping as well. See for example https://gpuopen.com/wp-content/uploads/2016/03/GdcVdrLottes....




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