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I'm curious, why would you write that game in Node now, if you already know Erlang?

From my perspective, Erlang is a better fit than Node for all the problem domains that Node is good at. I understand using Node if you don't know Erlang, but do know JS, but if you're already skilled with Erlang...



Erlang string/unicode handling amazes me! AFAIK no native support for strings.

I have zero experience with Erlang so want to ask: does this cause problems in practice? Especially, does all library code needing strings use the same Unicode representation?

http://www.erlang.org/doc/man/unicode.html




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