I'm curious, why would you write that game in Node now, if you already know Erlang?
From my perspective, Erlang is a better fit than Node for all the problem domains that Node is good at. I understand using Node if you don't know Erlang, but do know JS, but if you're already skilled with Erlang...
Erlang string/unicode handling amazes me! AFAIK no native support for strings.
I have zero experience with Erlang so want to ask: does this cause problems in practice? Especially, does all library code needing strings use the same Unicode representation?
From my perspective, Erlang is a better fit than Node for all the problem domains that Node is good at. I understand using Node if you don't know Erlang, but do know JS, but if you're already skilled with Erlang...