As a player of a game (Overwatch) that simulates ragdoll physics locally and non-deterministic, I wish they did it correctly.
What ends up happening is someone dies and their body flies off or gets stuck in a hilarious pose... and no one else saw it, nor can you rewatch it in the replays as every client renders it differently.
Unless you catch it with a live recording then it's lost forever. With a sometimes goofy game like Overwatch it's sad knowing no one else is seeing it.
In Counter Strike I've seen it be an actual issue too where a player's view is blocked by a body and their teammates don't have the same issue while spectating them.
What ends up happening is someone dies and their body flies off or gets stuck in a hilarious pose... and no one else saw it, nor can you rewatch it in the replays as every client renders it differently.
Unless you catch it with a live recording then it's lost forever. With a sometimes goofy game like Overwatch it's sad knowing no one else is seeing it.