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I thought vulkan was getting better? I'm mostly interested from a platform agnostic compute perspective, and I've used some libraries that employed wgsl for that. I'd added it to the backlog of stuff to learn but lately it seemed like vulkan might be a better approach.


The extensions story isn't getting better than OpenGL,

https://vulkan.gpuinfo.org/listextensions.php

Additionally, setting up the infrastructure, even with Vulkan 1.3, is a bit piece of code.




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