On a 4090 with most of the shading still not implemented/broken :) . Probably won't be 120+ fps once everything is correctly emulated on a "normal" machine. Still huge tho
It will be 100+ fps on a current mid-tier system easily, because this is not hardware emulation.
Most emulators need to implement/compile a whole different architecture to x86, even if similar to x86 it causes issues because cache gets filled faster, more memory lookups, etc.
PS4 doesn't need to emulate almost anything hardware wise, the CPU is a standard x86 and the GPU is a modified radeon. Similar to how wine can get the same or better performance on linux than windows, the ps4 "emulators" will achieve performance parity because they're not emulating anything, they're just reimplementing the core PS4 libraries. That said there are some differences in hardware, the big one being the PS4s unified memory, but it shouldn't be much of a problem, there's also the usual shaders need to be recompiled, etc.
So it's ok to get hyped for high performing bloodborne gameplay on PC with affordable PCs :)